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Broxy Games began in 2024 with a weekend build of tiny heroes auto-battling on a phone screen. That prototype became Pocket Legion, Pocket Legion became a studio, and the studio became a promise: to make games players remember. Today we are a team in Istanbul, Türkiye shipping across six platforms — still small enough that every person's fingerprints are on everything we make.

A world where independent studios set the bar for craft — where “indie” means sharper, braver and more personal than anything a hundred-person committee could green-light.
To build high-quality mobile and PC games that are fun, immersive and memorable — and to support every one of them for years after launch.
New mechanics need a reason to exist beyond “it works elsewhere.” We prototype until we find ours.
Release dates move; quality bars don't. We ship when it is right.
Artists and engineers share a room and a prototype from day one of every project.
No dark patterns, no pay-to-win, no disrespect for your time or your wallet.
A launch is a beginning. Every game gets years of updates, seasons and care.
Five phases, one rule: the game must prove itself at every gate before more of the studio commits to it.
Every project begins as a game-jam-style prototype. If the core loop isn't fun with placeholder art in two weeks, it doesn't move forward.
A small strike team builds a vertical slice. Real players test it — including our Discord community — before we commit the studio.
Small teams with real ownership, sustainable schedules and weekly playable builds. Crunch is a planning failure, not a badge of honor.
The last 10% is 50% of the feel. Dedicated polish sprints tune game-feel, performance and accessibility on every target device.
Launch day starts the real work: seasons, balance passes, community councils and long-term content roadmaps.
Our debut title ships on iOS and Android, crossing 2M downloads in its first year.
Simultaneous launch on PC, Switch, iOS and Android.
Discord community playtest waves begin for our action roguelite.
Our most ambitious title launches on PC, PlayStation and Xbox.
An unannounced co-op prototype currently in the Spark phase. That's all we can say.