Gameplay Engineer (Godot / C#)
Kington, United Kingdom / Remote (UK/EU timezones)
Own core gameplay systems on Nutty Rush — movement, platforming feel and enemy behaviour in Godot with C#.
What you'll do
- Design and implement movement, combat and level systems in Godot 4 (C#/.NET).
- Collaborate daily with designers on rapid gameplay prototyping.
- Profile and optimize for a smooth 60fps on mid-range mobile devices.
- Mentor other engineers through code review and pairing.
What you'll bring
- 4+ years of professional game programming, ideally with a shipped 2D title.
- Strong C# and a deep feel for game-feel: input latency, animation, camera.
- Experience with Godot (or a comparable engine) and mobile targets.
- Bonus: platformer or action-game experience.
